For my university graduation project, I wanted to play Hide-and-Seek (2011), a globally known children's game, as a guerrilla performance inside the 11th Istanbul Biennial's white cube labyrinth walls. The design of these cubicles had corridors running in between them, where the security guards roam around, and biennial guides sit like a statue all day long. The hiders aim to use the artworks and the design of the structure to hide without causing any damage. They could also blend into the white walls as a hiding method since they were also dressed in white. I specifically invited friends who were young artists as performers. The audience were welcome to play.